What’s better: Capturing enemy buildings, or hand grenades exploding on impact with enemies?

Last time, you decided that upgrading cards is better than fast travel. I think the outcome is partially from a love of cards, and partially a dislike of the impact fast travel has had on game design. Can’t deny it’s convenient, mind. This week, I ask you to pick between taking things you want and something that should always have been ours. What’s better: capturing enemy buildings, or hand grenades exploding on impact with enemies?

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