Unity’s per-install fee will be based on “estimates” and Unity may not spot “fraudulent” installs in advance

After a couple of days of furious game developer reactions, game engine company Unity have backtracked a teensy bit on their plan to charge developers who meet certain revenue and copies-sold thresholds a “runtime fee” for every installation of their game.

The company will only make developers pay extra for the first installation of a game on a new device – so no fees for reinstallations, in theory, and no prospect of spiteful players “install bombing” games to drive up costs for their creators. However, the company haven’t stated how or indeed, if they can distinguish legitimate from illegitimate installations in advance, seemingly because their method for tracking installations is based on “estimates” using a proprietary data-gathering system, which they aren’t able to discuss in depth.

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