It resulted in some wonderful ideas.
Super Mario Bros. Wonder has already been praised in early hands-on previews for being one of the most refreshing takes on the 2D series in a very long time and it seems part of the reason behind this is tied to the fact there was no deadline in the early phases of its design.
Speaking to Wired, the game’s producer Takashi Tezuka mentioned how during the prototyping stage, there was no due date, which seemingly encouraged more creativity and ideas. Here’s exactly what he had to say:
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