Dead By Daylight Update 3.12 Out Now With Reduced PS5 File Size, New In-Game Store, Bug Fixes & More

The Dead by Daylight update 3.12 patch notes have been revealed by Behaviour Interactive, which brings a heap of new content to the horror romp including reduced PS5 file size, a revamped in-game store, numerous bug fixes and more. Read the full details below.

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Features

Game Engine Update

Game engine was updated to Unreal Engine 5. This update will have no effect on gameplay or in-game graphics and serves as a foundation for possible future improvements.
Due to the engine update, overall game file size has been reduced by ~18Gb on Xbox Series S|X and PlayStation 5.

New Store

New Store available, replacing the previous one:
Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
Specials Page: A dedicated page to show all special offers currently available in the game.
Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
Killer and Survivor dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
Mix and Matching specifics:
Players can now select Characters and Cosmetics without having to equip them immediately.
Clicking on an option allows players to preview the Character or Cosmetic.
Selecting the Character or equipping the Cosmetic confirms their choice.
Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to “try them out” before unlocking them.
Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
Previewing Perks, Powers and Moris:
Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters’ gameplay.
Players can now preview every Killer’s Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
Visceral Outfits are going to show their own version of their Character’s Mori.
Bio pages for Characters:
These were made a part of the Characters’ Wardrobes.
They showcase the Characters’ lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
Common:
Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
Added a celebration pop up to better communicate that players have unlocked content or earned a reward at the Store.
Shrine of Secrets:
The Shrine was taken out of the Store and placed in the Characters’ lobbies, to be closer to the loadout and Bloodweb.
The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.

Match’s Details Menu

The Match Details Menu now allow players to review Perks.
During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
Hovering on Perks and Offerings allow players to see the tooltips and read their description.

Content

The Archives

Tome 19 “SPLENDOR” – Level 1 opens April 23rd at 11:00:00 AM Eastern Time.

Killer Update – The Twins

The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
Victor will now glow red whenever he is vulnerable to being crushed and white when he is not. (NEW)
Charlotte can now recall Victor at any point while he is unbound. (NEW)
A new icon has been added to indicate the moment when Victor can be recalled. (NEW)
Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)

Add-Ons:

Tiny Fingernail:
Decreases Victor’s Unbind time by 33%. (was 50%)
Toy Sword:
Decreases Pounce charge time by 10%. (was 20%)

UX improvements

Power Widget:
Victor’s cooldown is now displayed.
Cooldown is now displayed at a decreased opacity.
Charlotte’s Power icon updates to surface when recalling Victor is available.
Charlottes Power icon updates to surface the correct input when recalling Victor is available.

Killer Update – The Blight

Improved collision detection to reduce cases where The Blight slides off objects.

Add-Ons:

Shredded Notes:
Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
Summoning Stone:
Increases the initial Rush duration by 0.5 second. (Rework)
Soul Chemical:
Increases the initial Rush speed by 5%. (Rework)

UX improvements

Power Widget:
Cooldown is now displayed at a decreased opacity
Cooldown now uses the consistent white colour
Cooldown is now displayed per charge

Rush duration is now surfaced
Time to perform a new Rush is now surfaced

Perk Updates

Ultimate Weapon

Now activates for 15 seconds (was 30 seconds).
Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).

Decisive Strike

Increased the Stun duration to 5 seconds (was 3 seconds).

Adrenaline

Burst of speed now lasts 3 seconds (was 5 seconds).
Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
Adrenaline no longer causes you to wake up when facing The Nightmare.

Environment/Maps

Haddonfield – Lampkin Lane

The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.

Gameplay Mechanics

The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.

Emblems

It is no longer possible to lose a pip after a match.

Bug Fixes

Audio

Fixed an issue that caused the Survivors to hear the Territorial Imperative Perk audio cue.
Fixed an issue that caused dead Survivors to be moaning after a Mori.
Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.

Archives

Fixed an issue that prevented aura-reading related Challenges to not track progress properly, for example Caleb’s Watchful Eye Master Challenge.
Fixed an issue that prevented The Dredge gaining progress on Challenges that required downing Survivors if the Survivor was grabbed during a locker teleportation interaction.
Fixed an issue that prevented The Hillbilly from gaining progress for the Blood Runner Master Challenge.
Fixed an issue where the Amateur Ornithologist Challenge would not award the correct amount of progress when startling a murder of crows in affected Realms.
Fixed an issue that caused the Botanist Extraordinaire and Here For You Challenges not to gain progress when healing from the Dying State.

Characters

Fixed an issue that caused The Trickster’s vault animation through a window to jitter.
Fixed an issue that caused the male Survivor’s flashlight aim to be lower than before.
Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
Fixed an issue that caused Victor and The Nemesis’ Zombies to not be destroyed by the Head On Perk.
Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
Fixed an issue that caused Bear Traps to float when placed under Survivors.
Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.

Environment/Maps

Fixed an issue with the Crashed Bus where the Characters could not vault.
Fixed an issue with the Shack on Greenville Square where the Killer could hit through a visual blocker.
Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
Fixed an issue that caused Bear Traps to clip inside a rock on the hill in Coldwind Farm maps.

Bots

The Knight’s Guards will no longer get stuck on stairs.
Bots can now activate the Plot Twist Perk
Fixed an issue where bots were unable to interact with some Hex Totems in Léry’s Memorial Institute and Midwich Elementary School

Perks

Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.

UI

Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
Fixed an issue where the scale of the reward tooltip was not applied properly according to the option.
Fixed an issue where the search result of friends cannot be scrolled with a Controller.

Misc

Fixed an issue where players would not disconnect from their party when closing the game.
Fixed an issue where players could not block other players.
Fixed an issue that could cause Survivors to be unable to unhook after cancelling an unhook interaction.
Fixed an issue that could cause Survivors to become unhookable if they had previously unhooked themselves just before reaching the struggle stage.

The post Dead By Daylight Update 3.12 Out Now With Reduced PS5 File Size, New In-Game Store, Bug Fixes & More appeared first on PlayStation Universe.

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