Assassin’s Creed Mirage harks back to Ezio’s glory days, for better and worse

I don’t know about you, but after spending 100+ hours in both Assassin’s Creed Odyssey and Assassin’s Creed Valhalla, I’m well up for an AC game that reins its open world in a bit and goes back to the sort-of single city stab-athon the series used to be. The ones where stealth actually mattered, and you felt like a proper assassin working from the shadows. Assassin’s Creed Mirage is all this to a tee – as Ubisoft have taken great pains to remind us over the last year as they gear up to celebrate the series’ 15th anniversary.

And after spending three hours playing some of its early mission sequences, I can confirm this is very much a game whose sole purpose is to scratch that nostalgic itch good and proper (before we inevitably hurl ourselves into the still very ambiguous void of whatever the heck Assassin’s Creed Infinity is). If, however, you don’t have much fondness for those older games, and prefer the more action-oriented RPG-ing of recent Creeds, Mirage is probably going to feel like a step backward from all the things you know and like – and you may be better off waiting until the next big open world entry set in feudal Japan pitches up instead.

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